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Geronimo McVain
McVain's Minning and Exploration Inc
149
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Posted - 2016.07.21 14:11:15 -
[1] - Quote
First problem is that CCP is loosing player because they can't get a grip on eve. Eve is so complex that you really need to spoon feed new players. I would start with a whole story which puts the new player through a serie of missions that will teach him the basics. The career agents don't do this there is no story that puts it all together and doing something once in such a complex game will just overwhelm new players. Did I mention that some of the most important principles in eve are not taught like really fitting a ship. Eve has enough players that are interested but not enough that stay. And we need informations that are in game and exact. When I started in December I was searching where to upgrade my clone because all the sides told me that it is important..... Until I found out that the mechanics have changed. Same with grinding faction to install clones..... How do you really guarantee good hits if you are shooting at something was told by some Uniwiki site not Eve or CCP. And this are things that frustrate noobs and thing that are basic to play it.
Second is that Eve is a PC game. 75% of the sold games are console games so the basic idea of Dust wasn't bad but you need to get Eve on Consoles which would need a whole new UI something that it really needs on PC too. |
Geronimo McVain
McVain's Minning and Exploration Inc
149
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Posted - 2016.07.22 20:47:42 -
[2] - Quote
Lex Gabinia wrote:Geronimo McVain wrote:First problem is that CCP is loosing player because they can't get a grip on eve. Eve is so complex that you really need to spoon feed new players. I would start with a whole story which puts the new player through a serie of missions that will teach him the basics. The career agents don't do this there is no story that puts it all together and doing something once in such a complex game will just overwhelm new players. The "story" of EVE is long, complex and amended to every day because it is not a fixed story written by CCP but an evolving story created by players. How do you present this in a tutorial? Geronimo McVain wrote: Second is that Eve is a PC game. 75% of the sold games are console games so the basic idea of Dust wasn't bad but you need to get Eve on Consoles which would need a whole new UI something that it really needs on PC too. So, in your words, EVE should be something else that does not at all resemble EVE? Why not go find that game instead? First there no story of Eve but there can be a story that teaches new players the basics of eve.
Why is Eve on Consoles not Eve? It's the gameplay that makes Eve not on which device you play it and another interface will will not change it. There are blind players so you are telling me that they don't play the "real" eve because they use a different interface?
The future of any game is in constant change while keeping the core intact. If you want to keep Eve as it is you are condemning it to die. Eve's gameplay is unique, so you either love or hate it, but the UI is old and needs a big update |
Geronimo McVain
McVain's Minning and Exploration Inc
150
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Posted - 2016.07.23 13:24:59 -
[3] - Quote
Denavit wrote:Is is because PLEX prices, i remember buying them at 550mill, 500mill, now is almost 1bill, or is it because the changes are making oldSchoolers quit? Plex prices go up because there are vets that don't blink at 1B Isk. And because you only buy Plex to get Isk there is less Plex on the market when you get high prices which raises the price further. Plex prices are not influenced by CCP but player driven. |
Geronimo McVain
McVain's Minning and Exploration Inc
152
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Posted - 2016.07.23 19:30:36 -
[4] - Quote
I meant "buying Plex with RL money". There can be an increased demand but in the end it makes a huge difference if you get 350M Isk or 1B so you will need much less Plex to get the amount of money you need. The other uses are not really that common at least on old chars that can easily buy the Plex with Isk. The amount of multi char training or resculptering would not need that much Plex to triple the price. |
Geronimo McVain
McVain's Minning and Exploration Inc
154
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Posted - 2016.07.28 08:29:35 -
[5] - Quote
I'm with Lucy. New Players are missing information badly. Just some examples: Can you trade from the cargo bay Where do you have an overview what exactly is each module doing Where are you taught how to tank a ship correctly Where are you taught the MWD trick Where are warned about changed mechanics like installing clones or upgrading clones that you still find in the web? A huge disadvantage of relying on the web is that there is a crapton of outdated info out there. |
Geronimo McVain
McVain's Minning and Exploration Inc
155
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Posted - 2016.07.28 16:07:44 -
[6] - Quote
Judaa K'Marr wrote:
But this has always been true. Eve has always been complex and confusing. The question is not why people in general don't play eve. It's why people who did play eve in spite of all that suddenly stopped, and why new people who would stick in eve in spite of complexity, or in some cases because of it, don't anymore, at least to the same scale as a few years ago.
The experience that players have is different. Today complex game do their best to break down the complexity. And the complexity in Eve is growing. Where is the difference between a citadel and a starbase? Sure, when you lifted through the change it is logical but for someone who is completely new to the game? I really don't care if the info is in Uni Wiki or evelopedia but there need to be a quick INGAME access. Video tutorials are nice to have but nowhere as complete as written material where you can check something quickly. If Eve would turn to consoles it would help enormously because there you are forced to break down the complexity, not lower it, to manageable levels. |
Geronimo McVain
McVain's Minning and Exploration Inc
156
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Posted - 2016.07.29 08:52:28 -
[7] - Quote
When Eve is loosing players it's about general thing. Some nerd or buff for ganking wouldn't make or break the game. That veterans leave is totally normal the question is if Eve can replace them with new players. So the focus should be on new players and their information. IMHO there CCP made a big mistake with evelopedia but it can be replaced with Uni Wiki. In German there is the Pilotenhandbuch with covers every aspect of Eve even when it's not totally up to date any more. Exactly such a manual CCP should deliver with each Eve copy. Maybe add a chapter especially for noobs. The main problem for noobs is lacking information on game mechanics. In other games that's not really a problem because death or failure has no real consequences but in Eve it may cost you the revenues of a week or more playing. To play around you need the money to cover the losses which is exactly what noobs are missing. The only thing needs some changing are wardeccs on Noobs. New accounts, not the age of toons, should be excluded from wardeccs for 3 month. The 3 Month should start and end with the first account so additional accounts will not have these feature. And there should be some "wardeccs handbook " that gives tips to targets, because noobs often don't think about some options they have. |
Geronimo McVain
McVain's Minning and Exploration Inc
158
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Posted - 2016.08.01 09:23:00 -
[8] - Quote
Lucy Lollipops wrote:That sentence is becoming the ever-green exxcuse to justify this ganking/wardec mechanics, too easy.
I would love to have CCP removing some fit slots on every mining/hauling ship and integrate warp core stabs and a much stronger EHP on ships.
That's not really the problem. If you do your math you can kill any ship with almost 100% success rate. It must become unreliable so that you may, and just may, get away with less effort and on other occasions you will fail even with a lot more effort. Give E-War bonusses to freighters and industrials for burst jammers and target breakers. |
Geronimo McVain
McVain's Minning and Exploration Inc
158
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Posted - 2016.08.02 08:56:30 -
[9] - Quote
To get back on topic: Would you allow CCP to scan your computer to see which other games you are playing ( with the option to correct the list) ? Or would you like a poll where you choose the games? This would make it easier for CCP to acquire new players, cause they know where to place ads.I could imagine that players that are playing for example Dark Souls or Civ are more likely to play EVE then people playing Sims. |
Geronimo McVain
McVain's Minning and Exploration Inc
158
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Posted - 2016.08.02 14:31:04 -
[10] - Quote
The main problem is that vets have the resources to just shrug at a 4B Isk loss while the noobs don't. I had these problems myself in the beginning and it's reducing with every Isk And ship I own. A loss of 150+M scared me away from Null for some time because I just didn't have the resources to cope with such losses while today I would just shrug. And this problem gets more severe because Noobs make more, in the eyes of vets, stupid mistakes. IMHO industrial ganks are not really a problem for noobs because they just don't have the money to make such ganks worth while. Ganks of Miners, ratters and Mission players are a more serious problem for noobs. |
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Geronimo McVain
McVain's Minning and Exploration Inc
159
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Posted - 2016.08.02 16:20:45 -
[11] - Quote
Caco De'mon wrote:Geronimo McVain wrote:Ganks of Miners, ratters and Mission players are a more serious problem for noobs. Except that the number of 3+ month players (heck even way older) earning their PLEX in HS mining is huge. This issue isn't just about one group or another group but rather the over abundance of easy to get ISK in HS that attracts ALL types of players. Go to CODE's kill lists and just thumb through some random miner kills in barges and you will quickly see that this isn't just a rookie issue. Ice fields are a great place to see vets mining away...usually AFK. In general, a large segment of the playebase wants as much easy ISK as possible and HS for most fits that bill. CCP would have to fundamentally change the game if it both wanted to help new players more and drive out the "greedy" vets. So what? Is ratting in Null Sov such a dangerous activity? Or missioning? Everyone NEEDs a source of easy income or else all PvP, which doesn't mostly create money, would come to a stop. Everyone who is complaining over these afk Miners should tell his method of isk generation and the involved risk. Even the risk of freighter gankers is very limited to the 20M ISK throw-away-ship. Every method I know except exploration is an (almost) foolproof low risk method. You need to have the money in the first place to put it at risk for fun. I admit that my actual method of money generation is PI. Risk free, decent income for low time investment which leaves me free time and money to explore Eve.
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Geronimo McVain
McVain's Minning and Exploration Inc
159
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Posted - 2016.08.02 17:31:42 -
[12] - Quote
Caco De'mon wrote:Quote:Is ratting in Null Sov such a dangerous activity? Way more than mining in HS.
Maybe, but the rewards are also much higher then HS mining. They are around 3 times higher so are the risk REALLY higher, if you include the much better intel? Eve is about risk vs reward and so a low income activity should involve lower risk.[/quote]
Caco De'mon wrote:Quote:Everyone NEEDs a source of easy income But there is some risk in all of them OR a significant investment OR pretty good skill/knowledge. There are degrees when it comes to "easy" ISK and I agree with you. But what is always being argued here is that HS should totally safe to mine and obviously that would kill EVE because everyone just AFK mine for their PLEX. This thread was about less players or why there are less new players. If there is such an abundance of HS-AFK-miners why not spare anything under 6 Month? Some of CODE said they would gank everything in a venture: which vet is mining in a venture? Most likely none but noobs that can't afford anything else. It's the arrogance of vets which kill everything because they can. Farming noobs just for fun, even if you are loosing money, may be fun but is destructive to as a whole. It's the same as Mittens STATING that the new tactic is "denying fun" and he doesn't get tarred and feathered by his corp. We are ALL here to have fun that's the reason why we are committing RL money and free time to this game. If everyones tactic is to deny everyone else fun, as the other one defines fun, this game will die.
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Geronimo McVain
McVain's Minning and Exploration Inc
160
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Posted - 2016.08.02 19:35:24 -
[13] - Quote
Brokk Witgenstein wrote:Gadget Helmsdottir wrote:And we circle back to the beginning...
How does the true new player (flying whatever new flavor of entrance miner) mystically know what to look for to avoid getting ganked by a pilot that has decided that Lulz & Tears is better currency than ISK?
He dies once or twice. Then he knows. What stops you from just pointing, shooting once, without killing him, and then telling him what he did wrong? You will loose your ship anyway and get nothing back. But I don't think that this is the real problem. In the beginning you are totally on your own and don't get any guidelines what to do next. The gaming industry changed since 2006 and so the expectations change too. In other games you either have a class or story to go along. In eve you are kicked out and have to find your way and to top it you are told a lot of ways to make money (industry, research) that are just not fitting for a noob. |
Geronimo McVain
McVain's Minning and Exploration Inc
160
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Posted - 2016.08.02 19:50:37 -
[14] - Quote
Doc Fury wrote:Gadget Helmsdottir wrote:And we circle back to the beginning...
How does the true new player (flying whatever new flavor of entrance miner) mystically know what to look for to avoid getting ganked by a pilot that has decided that Lulz & Tears is better currency than ISK?
--Gadget
New players should stick to the rookie systems where they are safe from ganking until they are more educated. Eve is about player made content but with such a lot of freedom there is also some responsibility. So we all might sometimes think twice. |
Geronimo McVain
McVain's Minning and Exploration Inc
160
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Posted - 2016.08.02 20:00:54 -
[15] - Quote
Brokk Witgenstein wrote:Geronimo McVain wrote:Brokk Witgenstein wrote:Gadget Helmsdottir wrote:And we circle back to the beginning...
How does the true new player (flying whatever new flavor of entrance miner) mystically know what to look for to avoid getting ganked by a pilot that has decided that Lulz & Tears is better currency than ISK?
He dies once or twice. Then he knows. What stops you from just pointing, shooting once, without killing him, and then telling him what he did wrong? You will loose your ship anyway and get nothing back. Dude I don't even bother with highsec belts, rookie ships, capsules, ventures, shuttles or whatever else people are flying unless I perceive them as a threat or an immediate target. I'll open fire on a suspect or criminal if I happen to run across one but you don't expect me to hug every venture along the way to make sure they are feeling okay mmm? When I see a miner I also do not get this urge to kill it dead and club it till it unsubs. I've actually done just what you described on multiple occasions in nullsec: pointed them, shot them through shield, then ran off to assist friends who had tackled something far more interesting. Out of the kindness of my heart. Did you know I've even reimbursed several obvious rookies (rifters, algos, a probe and a venture who was apparently unaware of the inner workings of drag bubbles) as soon as I glanced over the killmails and saw they must have took a wrong turn and wound up a little too far from Heimatar? Nah man. Barking up the wrong tree here. When I do shoot someone completely out of their league I reimburse, open a convo and try to help them along and do you know what they do? They either close convo, start insulting me or put a bounty on my head hoping their merc friends will come show me the error of my ways. Only once did such a victim take my advice and thank me for it. ONCE. I'm not accusing anyone of anything. It's just that there are more ways to learn by dying. There are a lot of fine people out there. It's just that many seam just to be scared to admit that they are not ultra cool and hard hearted.
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Geronimo McVain
McVain's Minning and Exploration Inc
160
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Posted - 2016.08.03 06:58:05 -
[16] - Quote
Lex Gabinia wrote: Yep - that's now EVE works.
There is in game help chat channel, there is New Character QA on these forums, there are subforums for industrial, wormholes, missions, etc. There are numerous player run websites/guides and a vibrant EVE reddit.
All the information, and there is a ridiculous amount of it, is available but not without any effort. The complexity is what makes the game playable long term. This is not a game with a defined starting and end point. That is why people can play it for 13 years.
Yes it is Eves way now. The problem is not the complexity but the missing help to deal with it. Why dos even a simple shooter has a tutorial that tells you the basics of game mechanic but Eve doesn't even tell you how to properly fit a ship? Just a copy of the Uni Wiki sides about shield and armor tanking would be sufficient. Why does it tell you how to manufacture and research things when this career only becomes a real choice after 3-6 month if you have the money to invest? You are using a computer which is only really usable when you hide all the programming stuff from the user. You can either be a user or a programmer but most people don't have the time to be both. Windows is ultra complex but hides it from 99% of the users. What does it do if there are some storys that pulls the noob in and tells him what to do instead of kicking him out and just let him find his way? It doesn't touch the complexity it just helps him to learn a complex game. What you are proposing, and what Eve is doing is as if someone wants to learn an instrument and just toss him some notes and tell him the relevant stuff may be found in the Internet. |
Geronimo McVain
McVain's Minning and Exploration Inc
160
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Posted - 2016.08.03 09:43:05 -
[17] - Quote
Teckos Pech wrote: None of this necessitates at change of mechanics and requires only letting new players know about things like the Eve Uni Wiki and other sources of information.
So you are proposing to just keep going because the player base is growing at an incredible rate? Because it worked yesterday doesn't mean that it will work tomorrow. When the player base is going down you have to change something. What do you propose to change?
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Geronimo McVain
McVain's Minning and Exploration Inc
160
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Posted - 2016.08.03 10:11:36 -
[18] - Quote
baltec1 wrote:Undo the changes that have removed content from highsec? Maybe the vets start to search for PvP content in low or Null?
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Geronimo McVain
McVain's Minning and Exploration Inc
163
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Posted - 2016.08.07 17:35:26 -
[19] - Quote
Teckos Pech wrote: Okay, so let's say the game has become less hospitable to "casual players"--i.e. players who want to log in, get on TS and do stuff for 1, 2, or however many hours they can. They like living in HS because it suits that goal. No strategic ops to defend this or that. No, move ops where if you miss it your stuff can get dead zoned, etc.
What could be some of those things?
Well, must it be something that changed? There are always players leaving games, that's normal. But if nobody new takes their place their number will dwindle. Eve is doing everything to make it difficult to new players. There is just these monster game which got more complex by the year and you just kick in the player and hope he swims. CCP said that they have no shortage in new (trial)players but these players don't stay. They don't quit about ganking or some SOV changes, they quit because they don't get the hang on this game. Take the missions, something most new players will do. Wall of text and just "kill this" or "get that". You quickly stop reading the text because there is no valuable information. No twists in the plot. All these missions will loose nothing if you delete the text part. And it is lonely because nobody is talking to you. You could be in a System with 30 players and not 1 convo for hours. And the agents also don't talk, no cut scenes. Do you see a (NPC)Titan anywhere just flying by? I remember with horror my first try to fit a ship. No infos, ****** fitting window, no money for experiments.....The expectations of the customers have changed and Eve is letting noobs down! It's not about players leaving but about no new players comming to the game.
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Geronimo McVain
McVain's Minning and Exploration Inc
165
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Posted - 2016.08.08 06:29:45 -
[20] - Quote
A lot of these problems could be avoided if freighters and mining barges had more options then to rely on Concord. Why not give Mining barges real Weapons? They will still be slow but they will have a real punch and good tank so you can also beef up the belt rats. Freighters could get Ewar abilities to make ganking unreliable. The main problem with mining is, that it is a low-income job. If you add boredom, risk and can flipping it will be stupid to do. So you can give miners more protection (which doesn't involve player action) or you can give them weapons to defend themselves. |
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Geronimo McVain
McVain's Minning and Exploration Inc
165
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Posted - 2016.08.09 10:22:59 -
[21] - Quote
Jessica Starblaze wrote:Lucy Lollipops wrote:
May I ask you this?
Do your really think mentally sane game developers think this mining mechanic is correctly played in front of pc all time?
The funny part is: back in the days before mining ships with huge cargo holds existed you actually were forced to sit in front of your pc the whole time, because you had to unload your cargo after every mining cycle. So what is interesting in warping around and targetting astroids? IMHO project discovery is the only thing that makes mining acceptable. The problem with mining is that you have nothing to do and more important nothing important to do. In missions you have to check your Cap, Tank, ammo etc and it makes a difference if you do it or not because you may pop. While mining if you let your strip miner stop you just get less money. The element of danger is missing completely and so you don't have to pay attention=boredom
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Geronimo McVain
McVain's Minning and Exploration Inc
167
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Posted - 2016.08.09 13:54:19 -
[22] - Quote
Dirty Forum Alt wrote:Brokk Witgenstein wrote:Geronimo McVain wrote:The problem with mining is that you have nothing to do and more important nothing important to do. The element of danger is missing completely and so you don't have to pay attention=boredom
I propose asteroid collisions cause damage, and the miner needs to steer his vessel through like an old game of Asteroids (or Galactix)! It'll be fun I promise Forget asteroid collisions - all collisions should cause damage. Lets get some *realism* into this game!!! It could be based on mass/speed/etc - so a rookie ship would barely scratch your paint, a battleship would flatten you. And either way Concord could show up to decide who is at fault and issue the appropriate citations in high sec, to keep people there happy... Yeah, and Concord will issue tickets for parking in the wrong place to all gatecampers/stationgankers. After the 10th ticket your Pilot licence is revoked and you have to use a spacecycle for a week. I like the idea, I just couldn't stand the whining of the gankers about nerfing bumping and killing all that content.
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Geronimo McVain
McVain's Minning and Exploration Inc
168
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Posted - 2016.08.09 13:58:08 -
[23] - Quote
Jessica Starblaze wrote:You are missing out one part. In the time I am talking about there were no strip miners. And mining was just a lot more interactive. Sure just unloading your cargo 2 times per minute is a tedious task, still it did not allow any real afk gameplay if you wanted to be even half way efficient. On top of that there were not that many people with multiple accounts and mining efficiently actually still required working as a team and the social interaction made it a lot less boring as well.
Still the main point I was making: the way mining was in the early days you had to sit in front of the pc the whole time if you wanted to get anywhere with mining. So I guess the devs back then were not sane ;). I think it was done to keep the econemy intact because they had not enough miners/Minerals but they overdid it. But just klicking to keep klicking isn't really the way to make mining thrilling. Without the element of danger there is no thrill.
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